Following the massively anticipated announcement of Beyond Good and Evil 2 at the Ubisoft's E3 2017 press conference, the publisher also released a batch of artwork. Michel Ancel has not only got his hands on Beyond Good & Evil 2, but he is also developing a procedural game set in the Neolithic, called WiLD.
Ubisoft today updated the official website of Beyond Good And Evil 2 will the list of platforms the game is going to be made available, and to our surprise, Nintendo Switch does not feature in the list. You'll be playing as one of the piratical freedom fighters seen in the trailer, part of a space-faring crew of "crazy and unforgettable characters" who are fighting for hybrid rights.
The prequel will transport players into a "profoundly multicultural world", capturing the spirit of the original with "grandiose decors" and "intense dramas" that play out across a vast universe.
Speaking to Gameslice TV, Ubisoft's CEO Yves Guillemot suggests BG&E 2's E3 outing was tied to the game's so-called "Space Monkey Program"-a community-driven initiative that encourages prospective players to help shape the game's development". The overall effect appears very much grounded in the unique atmosphere fans remember from the original game, though with quite a few more F-bombs and an aesthetic that looks heavily inspired by the success of the Guardians of The Galaxy films.
The cinematic trailer of "Beyond Good and Evil 2" created mixed opinions and questions from everyone who saw it.
The first game, Beyond Good & Evil, was one of the most critically acclaimed action-adventure games of the early 2000s.
Yet here we are a year later, and there's a new trailer. "Another 15 years could be nice", Ancel jokes. In 2011, we were encouraged to "keep the faith", despite Ubisoft having said nothing about the game in three years.
Players will go from just an average pirate to a captain and will travel through the solar system as a "massive, seamless online environment". While Beyond Good & Evil 2 may sound like a sequel, it's actually a prequel to the first title. Even Michel Ancel, video game designer and father of the franchise, shared a tear when coming on stage to present the final form of his upcoming baby. Most of the room stood up when Ancel and Shrager walked out, clapping and cheering for a game that's been 14 years in the making.
Since 2003, gamers have been patiently waiting for the release of Beyond Good & Evil's sequel.