Facebook's Oculus tries to find 'sweet spot' with new VR headset

Say goodbye to those sensor stands soon.                  Sarah Tew  CNET

Say goodbye to those sensor stands soon. Sarah Tew CNET

At their Oculus Connect conference, today Oculus announced Rift Core 2.0, a complete overhaul of Rift's core experience.

Oculus Go uses internal cameras, sensors and software to track movements that are translated into corresponding motion in virtual worlds rendered in headsets.

This all-in-one device makes VR more accessible than ever and represents a leap forward in accessibility. It lets you use your desktop apps within VR, too.

Last summer, the Oculus Rift and Oculus Touch bundle enjoyed an appealing $100 six-week price drop down to $399.

Even more important, existing Gear VR apps will automatically work with the Oculus Go, so buyers will have apps ready to go when it ships.

Facebook has unveiled a virtual reality headset that will work without needing an expensive computer, a move created to kickstart the nascent technology's slow start.

Facebook already has one headset, called Oculus Rift.

That LCD screen has a resolution of 2,560-by-1,440 pixels, which will produce sharper text and clearer images, according to Hugo Barra, Facebook's VP of VR. Facebook slashed prices twice on its Rift VR headset bundled with Touch controllers this year, but the second price cut was temporary.

By introducing Dash, Oculus also has the space to rebuild Oculus Home.

Consumers could be attracted to the Oculus Go if it had enough interesting material, such as games and movies, said Stephanie Llamas, vice president of research at Super Data, a research firm.

Mark Zuckerberg says he's building virtual reality because he isn't satisfied with reality, which he considers to be "limited". As an example of what Dash is capable of, Mitchell said they debugged Dash from within Dash in VR. "Although that first prototype had a full-blown mobile computer strapped to the back of your head, the feeling of freedom you got when first experiencing fully untethered positionally-tracked VR remains unparalleled", Oculus explains.

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