The company is using the UltraMotion adaptive refresh technology, which syncs the GPU and display to remove image tearing or lag.
The result is smooth gaming and day-to-day performance, while the display is capable of turning down its refresh rate to save battery when needed. It's also equipped with Dolby Atmos in the dual front-facing speakers.
The Razer phone will sell for $699.
"Presently, we're offering up to two-years of support for the Razer Phone". Android-wise, it's on Nougat version 7.1.1, and will receive the upgrade to Android Oreo in spring 2018. As for dimensions, the smartphone measures 158x78x8mm and weighs in at 197 grams. "We're not getting into the phone business; the phone business is coming to us".
The iPhone 8 doesn't have the Razer Phone's refresh rate, but it does have a True Tone screen, meaning it can automatically adjust the white balance based on your environment, so it always looks optimal. That allowed them to offer a couple of new technologies for a smartphone that translates to 120 frames per second on the screen.
The company revealed the phone during an event in London, which it had previously teased on Oct. 11.
The all-metal phone is about 8mm thick, with Razer's famous triple-headed snake logo emblazoned on the back in silver. The front camera is a pretty standard 8MP sensor.
"We on boarded the staff of Nextbit specifically to advance our mobile programs", he says.
"The mobile industry is quite mature and it might seem kind of crazy to be just entering the market at this point in time", Lin said.
Razer, known for computers, keyboards and other gear aimed at avid video game players, is now trying to take on the biggest smartphone makers. After all, there is more than half an inch worth of screen difference (when measured diagonally) between the latest flagship and Samsung's crown jewel.
It's also just much smaller, which could be good or bad depending on what you want from your phone. We're eager to hear your thoughts.
The 5.7-inch Razer Phone sports a 2K (2840 x 1080) LCD display, similar to the panel you'd find on the 14-inch Blade laptop. Inside we're also seeing a massive 4,000mAh capacity battery that again, helps with the gaming theme that the company is going with, because this will help power that Snapdragon 835 SoC for extended gaming sessions.
Needless to say, Razer is a company that caters to technologically-demanding consumers, so it's no surprise that the company's first ever smartphone, commonly referred to as the Razer Phone, would push the boundaries of how much power can be crammed into a mobile phone.
It has a 4,000 milliamp hours lithium-ion battery with Qualcomm's QuickCharge 4.0, which enables fast recharging. Since the USB-C port is used for data transfer and charging, wired headphones cannot be used simultaneously. Razer Game Booster was adapted for mobile to minimize background processes and noncritical apps, improving game performance and extending batter life.
The Razer Phone will be available for pre-order on 3 November costing £699 ($699) and in-store on 14 November available from Razer's online store and exclusively through mobile phone operator Three in six countries including the UK.
The Razer Phone is not flourescent green.
As a smartphone built for gamers, by gamers, the Razer Phone could potentially be the phone I didn't know I wanted or needed.